Updating: Saving Chloe, Shorts and next projects!

Been a while now. I haven’t updated here on the site since the release of Pandora Part II. Frankly, I find it a little redundant to have to update in two places at the same time. Putting it simple, you must already know that we have a Patreon page, here https://www.patreon.com/tora and we do updates there EVERY WEEK J Those updates are public, meaning that you don’t have to be a Patron, you don’t have to be registered at all, to follow those updates. Just check in there every week. If you want to be our Patron the better J you’ll get perks such as weekly sexy pictures and releases ahead of the public.


We’ve launched Saving Chloe early this month. It’s now available here, both for play and for download. It was a huge enterprise, our biggest game so far. I’m very happy with the result. I hope you’ll like it. It puts an end to the Elsaverse arch we’ve been developing. That doesn’t mean there won’t be any Elsaverse stories next. It just means that this particular story chapter is closed. We might revisit the characters in other stories though.


I’ve also posted our Shorts stories we’ve been given Patrons and also been posting at Shark’s forum. It’s a bunch of small games, novels or illustrated texts that enhance the experience of our games set in the Elsaverse.


What’s next?

We’ve decided to try a new approach in releasing content. We’ll release episodes instead of only a full game. We decided to try that because we used to launch a game and then disappear from the map for 6 or 8 months while making the next game. We don’t want that anymore. We want to release more content more often. Our next games will be in that format, much like a TV show. The released episodes will condensate in a “season” that will be the full game. That means that if you don’t like the episodic format you can wait the usual 6 or 8 months until we release the full game version. I think that, with that method, we please those who want small but more released games and those who prefer long games like we’ve been doing.

As usual, Patrons might have the benefit of getting the episodes earlier. We’ll still release all of it for free eventually, probably at Shark’s forum. I’ll, again, advise you to follow our Patreon page to get updates on that.


There are 2 games that we’ve started working on. The first is a revisit to Tlaero’s great success Getting to Know Christine. This game will be called Coming to Grips with Christine. We’ll follow Christine and Adrian in a new set of challenges and (spicy) adventures.

The other game will be much darker in tone. It will be set in the Elsaverse but with entirely new characters. We’ve taken inspiration in CSI and X-Files so it’s no big spoiler that investigation will be a big part of the game. There will be erotic motives in this one but not as much as our previous games.

We’ll release the episodes one first and the other after. That way, people who don’t like one or the other just have to wait for a month or two to follow their favorite game. I hope you’ll like both.


Stay tuned!





4 thoughts on “Updating: Saving Chloe, Shorts and next projects!

  1. I am glad you are still updating HERE, though. I have no objections to PATREON, but I much rather like this cosy and out-of-the-way place. Such is my peculiar emotional constitution. :–) I’m not fond of overcrowded places. Love — yours truly. (Because love is the only thing that’s real, as Paul must know, who, incredibly and remarkably in our fickle and shallow times, did not let go of his LOVE for Chloe for such a long time. Although I have no recollection of them ever using that word. If they did, it was extremely rarely. They seem to be afraid to use it. Why? We may infer that they feel that the word “love” has been overused, profaned, made threadbare, meaningless by frequent improper use. So, while they certainly feel it, they want to keep it fresh by not naming it. Such is the craziness of our world. Or, as Steven* King once put it: “Speech destroys the functions of love. That’s a hell of a thing for a writer to say, I guess, but I believe it to be true. If you speak to tell a deer you mean it no harm, it glides away with a single flip of its tail. The word is the harm.”)

Leave a Reply