It’s been time for an update and there are great news. Finding Miranda is done! Tlaero and I have finished the game and I uploaded it here, on the site (Games menu) where you can play it and even download it for personal and private usage only folks.
It is the first game entirely rendered in IRay that we’ve done. I hope the story, gameplay and art, are of your liking.
I’ve been absent from updating the site in the last months because I was very focused on finishing this game. As some of you may know by now, my focus will be on Pandora Part II solely from now on. I’ll have Tlaero help me with the coding, English writing, and script. I’m very excited to have her on board the Pandora!
As for now, maybe as an early Xmas gift, I dare you to play Finding Miranda and I hope you’ll enjoy playing it as much as we did making it. Please, let us know your feedback, reviews, critics and ideas!
Cheers to y’all!
I hope you’re still following MortzeArt! I know I’ve been faulty in updates but here is one cool.
No, Pandora part II isn’t ready but I’m working on it. I’ve resumed the work on Finding Miranda too. Tlaero’s writing and plot is just too good to put the game on stand-by. I hope to finish Pandora part II soon, but if not, you’ll have another game by Tlaero’s with my collaboration which, we must convene, is utterly awesome! I must say this whole plot in the Elsaverse is getting cooler and cooler!
So, the news is that I’ve been approached by someone who, like myself, wants to start producing erotic games and needed an artist. His game is more akin to the RPG sprited style that remembers us fondly playing with Secret of Mana, or Zelda: A Link to the Past, on the SNES (in my case). From what I’ve played (tested) so far it looks rather fun!
My condition though was that my collaboration in this new game would be limited to a few pictures monthly so I could still focus on Tlaero’s and my games.
He just started and launched his own Patreon page, which I strongly advise you to visit HERE.
You can find there a beta demo of what the game is. Here follow a bunch of pictures I made for the demo.
As a side note, on PlayForce One, Pandora lost a few ratings and isn’t in the top 10 anymore, but I’m comfortable with the fact that it is an unfinished game. I’m working with Tlaero towards releasing the full Pandora (part I and part II) as soon as I finish the second part. No need to have both parts separated. I’ll need to considerate an option for jumping directly to part II for those who have already played the first part.
Thank you again for following my progress! Big cheers!
Sorry people, it’s been some time since I post something here.
Things have gone alright lately, lot of work besides 3d rendering. My hope is that I’ll soon make enough to drop my “day” job and dedicate myself entirely to making 3d art and games.
I’ve been rendering more pics for Part II of Pandora. As time passes, and with RfJ experience, I discover new techniques and details that enhace each pic overall quality (from my point of view of course). There are still plenty of pics to render though. Since Pandora wasn’t supposed to be split between 2 games I have to add more content in this second part. And it has to be meaningfull content. Not just sexy parts (although I do know everybody loves sexy parts 🙂 ).
I’ve been acquiring more 3d content too and instaling it. Jeez does it take time! But it is very important to try and get more and diversified content for out stories. We don’t want our ladies with the same clothes and haircuts do we? And yes, they have to wear clothes sometime! But, there is so much more, like accessories, props, vehicles, and shades, lots of shaders.
I’m more and more excited about IRay I must say, That engine has a way to add realism to every scene. Here, rendered with IRay, we have Rita and Farik. The downside is that it takes so much time more to render because I don’t have a good GPU. Don’t get me wrong, my GPU IS good for anything but IRay rendering. A GeForce GTX 970 Turbo is an awesome piece of hardware but I’d need more cuda cores and GPU memory to make a migration to IRay a possibility. At least the triple capacity I have.
Changing the subject, I’m very happy. Lots of people has shown their apreciation and support for my – still recent – start at 3D art. Tlaero has been a huge help, and confident, and also a huge supporter, as I started this career. She’s indeed a reference in 3d erotica. Do not forget to give her your apreciation too! There wouldn’t be a Mortze without a Tlaero.
I’ve also been helping Puso writing his next game. Be sure to stop by his place!
Write to you soon again.
Pretty colourfull right?
Proud the announce our next Tlaero/Mortze game: Redemption for Jessika.
This is a new game, with more than 1300 pages, and more than 1550 pictures. It is the biggest game we have done so far and it has some new gameplay features. We’re very excited about this.
The game has been released ealier for our Tora Productions Patreon supporters and will be also released earlier for the supporters at my Patreon page.
The public release will be in a week, either here, and also at Shark’s Forum and Playforce One.
Hey! Happy 2016 to y’all!
Here is the download for Part I of Pandora so you can play it offline
(For the sake of good conscience I have to state that I do not allow anyone to use this game for any purposes beyond domestic enjoyment. So no permission to play it on your sites or to put it to download anywhere else)
Part II is already 170 pics for the first scene and it isn’t over yet. It’s almost a third of Part I that had like 13 scenes… Oo
Tlaero and I have been working really well on our next game. I must say that it is looking quite good. Tlaero is writting a really cool piece!
Tlaero told us that this game was going to be shorter than Dreaming with Elsa. Mmhh, something tells me that it isn’t quite true. We are currently at 632 pics, and by my calculations I still have about 300+ pics to do. So, about the same size of Elsa’s game. Really neat!
Tlaero is giving me the oportunity to render beautiful and sexy ladies and there isn’t much more a dude can ask for.
I can’t say much more about the game. You’ll have to ask Tlaero really nicely, I guess.
Keep in touch.
Things are going well. I’ve been pretty busy.
As for now I’ve been doing:
- Pandora Part II
- A shortie novel (this one is just a novel, not a game) for the pledgers in Patreon; it’s half through and I believe it will be finished this week or the next.
- The new game with Tlaero
- A new game for Lession of Passion Gold.
- My job
I’m giving priority to Tlaero’s game, because, 1/priority should always be given to wonderfull ladies , 2/it’s a free game, and 3/it’s turning out pretty cool.
You’ll say that it’s not good to work on so many fronts because you don’t really advance in any of them. I’ll say that it is correct. But, besides the shorties, which I think is important for pledgers, that would have to wait for Pandora Part II to be released, to have some goodies in the meantime.
The games with Tlaero will always be upfront in my schedule. I’vealways been clear on that.
And as for the new game for LoPGold, the offer fell out of the sky and it wouldn’t be unwise to not learn from this experience. LoG sites and staff have a long and fruitfull experience and I can only learn from them. Those guys rock in 3D art.
My job, well, because.
Many people has been asking the ETA for Pandora Part II. Sadly, I can’t really tell. But what I can tell is that I’m rendering a lot of pics for each one of those projects, and my purpose is to have a more or less constant release of works for you. I do not want you to wait 6 months or more for any piece or work I do.
… I think I’ve made up my mind about downloadable version of Pandora.
I listened to your opinions and thank you for that. I also took into account my pledgers opinions at Patreon. And I’ve got to be fair. Double fair.
First, Pandora will be released for some pledgers as a reward. I know most of them do support without having rewards in consideration but still, it is nice to receive something in return for your financial contribution. Most didn’t care about Pandora being released freely, but some did. And with good reason in my opinion. Being supportive on Patreon is a sacrifice every pledger makes to help me making games and art. I must show them my apreciation acordingly.
Secondly, I believe that every person’s work and time should be apreciated. If I was rich, a mere verbal apreciation would suffice. But I am not. And if I want to spend time making the games you like I have to make it produce some income. Should I sell Pandora then? Well, I’d feel cheap if I did that. And at what price? Any value below 10$? Not fair for pledgers who sacrifice more than that. Above 10$? Honestly I don’t think it’s worth that much.
I already give it freely in the online version, so I don’t think I’m refraining my art from anyone.
So, I will only release it for pledgers, and think about what to do with it whenever I finished the next game.
I hope you understand.
Yup. The game is on. You can play it here on this site for free.
I’ll probably also put the game on PlayForce One if Leonizer allows me to migrate some of the traffic.
I know you guys would like to have a downloadable version of the game. Well, you won’t like to hear this but… I’m all pro in providing free games to play. That’s why it is free to play online. But I need to make a revenue of the time invested in making the games. And while donations and pledges are a generous source of revenue (thanks to all donators and pledgers) it isn’t a secure one. Also, providing free download might (and will, inevitably) result in misuse of the game by dishonest people, who will use the game for their own gratification, without consulting me. I know that selling the game will have the same result but it’s that or not providing the game at all. At least I’ll have some compensation. I hope you do understand.
I’d like to have your opinion on that matter.
So, it seems Pandora will be out sooner.
Right now, I’ve finished rendering all the pics and files for the game. I decided to split my initial idea in two pars instead of a bigger game. This first part is not small. About 645 pics. But the purpose is to let you know my game earlier, so you get to know me too.
Also, that will allow me to hear your feedback and plan acordingly for part II.
Right now, I’m starting the testing. I hope that Pandora will come out here by next week.